As the weather gets cooler in lots of the world a nice hearty but healthy dish is so much more tantalizing. If you are a big fan of rustic sourdough breads then this is a perfect dish that captures all of the joyous flavors along with some healthy vegetables. I first discovered this recipe in this Guardian article but I’ve since made a few tweaks to it. My go to bread for this is either the Yohan Ferrant Do Nothing Bread or some Tartine bread.


On Development Logging: The DevLog

I’ve always liked having a record of what I’ve done on a project and a place for notes. That’s often been a notebook, updates to GitHub/GitLab/JIRA issues/tickets, or maybe blog entries. Those all have problems. In reading Masters of Doom I came across a passage which described the intense environment around the development of Quake. John Carmack came up with a concise running log of what he was doing, called a “.plan” file. It provided a frictionless way for him to keep track of his progress, the things he wanted to fix later, notes he had to himself, etc. He used it for himself but also posted it to the internet to keep the gamer community informed. You can read the whole archive of them from 1996 through 2010 here, although after 1998 they were more like a blog. I decided to tweak the style of his 1995-1998 system slightly and have been using this modified process for tracking my development on projects since November of last year. I call these files DevLog (very creative I know) and find it works so well that I’d share my methodology here.


I'm Fascinated With Handmade Hero

Yesterday I was following a Twitter thread John Carmack where he was talking about optimizations. Someone suggested he do some sort of a series on how to build game code et cetera. His response was to point to something I’ve never heard of before Handmade Hero. This is a project started by a small group of developers back in 2014. Their goal is to produce the whole game as live coding so people can see how they, professional developers, build a game. I’ve watched previous live coding videos before and enjoyed them. My first was this person writing a vim-like program for CP/M in assembly language, link here. Sounds very dry but I actually get a kick out of seeing how other coders work. I’m just through the first video and am pretty fascinated.


Month of Rust Update 2: Error Handling Concerns

I’ve spent the last few days somewhat diligently playing around with Rust. That’s mostly been studiously reading The Rust Language Book and doing some of the examples. I’m quickly tiring of that and will have to move on to koans, tutorials, or just some projects. However each day I’m learning a bit more about rust. There is a little more insight each day, mostly positive, but one area I am having some concerns is the area of error handling. Specifically I’m concerned about their lack of any traditional exception handling and in its place only returning error objects or panicking (crashing) the whole program.


Month of Rust Update 1: First Impressions

As I tweeted about over the weekend, I’m going to be starting a month of deep diving into Rust for the month of May. I’m not trying to be a complete convert. I have work to do after all. However I really want to explore this new lower level language as opposed to my day to day work in managed and interpreted languages. I’m going to try to spend an hour or so each day working through tutorials and maybe trying to build my first real application with it. I’m starting with the Rust website seems to have some great resources like a language guide book and tutorials. I’ll go on from there. Today however was just getting the system setup and working through my first hello world tutorials. So far it’s been a mostly positive experience.


Picture of Me (Hank)


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